I had the pleasure to work on the meeting room that is used for mission cutscenes in the Park Beyond game.
I worked on the overall design and got to work on refined assets for the location.
The meeting room in Park Beyond is a reoccuring place for the player in between missions, where they get to talk to the game characters and get briefed for new challenges.
It's designed as an evolving space that brightens up throughout the story, turning from a dusty grey office space to an open and more fun area.